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New Black Ops 2 DLC “Apocalypse” Revealed

Treyarch has been busy planning, putting together their next and final downloadable content for Black Ops II. So much, that the team at Treyarch released a teaser trailer for something called “Origins.” It teased the theme for their zombies mode – it showed small flashes of locations in what seems like World War 1 & 2 or Mayan or Sci-Fi. In one of the flashes, a huge robot was walking over a camera. We don’t know precisely what Origins is, or what it’s about…

Thankfully, Activision and Treyarch not only released a trailer of the DLC, they also detailed what would be in this 5 map package….

BO2DLCApocalypse

5 Maps arrive to Xbox Live on August 27th, 2013

“Call of Duty: Black Ops II Apocalypse” marks Treyarch and Activision’s fourth and final DLC map pack for “Call of Duty: Black Ops II,” capping-off the year with two all-new Multiplayer Maps, two re-imagined fan-favorite Multiplayer classics, and an alternate-reality Dieselpunk Zombies experience that transports players to the undead-infested trenches of a World War I battlefield.

MULTIPLAYER:

- Pod: Off cliffs, you’re thrust into these pods….

Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods and navigate their multi-tiered interiors for a strategic edge.

- Frost: In Europe, there’s a snowstorm. You will do battle on two different sides of a bridge that’s been broken into two.

Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.

- Takeoff: Based on Stadium from Black Ops’ First Strike DLC.

Takeoff: Though marooned in the middle of the Pacific Ocean, this remote launch site is all about the close-quarters combat, combining tight corners with open spaces for combat encounters reminiscent of the multiplayer map “Stadium” from “Call of Duty: Black Ops ‘First Strike.’”

- Dig: An updated version of Courtyard from World at War.

Dig: Two archeological dig sites in Afghanistan have unearthed the perfect playground for combatants eager for hectic, unceasing battle, as this re-imagining of the fan-favorite “Call of Duty: World at War” map “Courtyard” delivers two major chokepoints, a wide open layout, and raised platforms.

ZOMBIES:

- Origins: Takes place in Dieselpunk-stylized World War I setting. The four original heroes from the first Zombies map pack will head to France to take on this mysterious new map.

We were there at the beginning and we’ll be there at the end!

With “Call of Duty: Black Ops II Apocalypse,” Treyarch reveals “Origins,” the most horrifying and imaginative Zombies experience yet. Players will be deployed to Dieselpunk-stylized World War I-era France where they will encounter the return of the four original heroes from the very first Zombies map, as well as hordes of zombies that have overrun trenches and fields, as well as the ruins of a mysterious and ancient location.

Unleashed after the Germans unearthed the mysterious new “Element 115,” this next chapter in the Zombies legacy will explore the saga’s origins as players reunite with an unlikely band of soldiers that come together to defeat the greatest evil the world has ever seen, using a period-specific arsenal that includes Wonder Weapons that harness supernatural powers, a diesel-drone and Mark IV tank, as well a new perk machine and power-ups – and that’s just the start. Players will need all the help they can get to succeed in defeating the undead, as well as evading an unprecedented 1,000-foot tall robot abomination. In this stylized undead adventure, they’ll need every advantage if they have any hope of surviving one of Treyarch’s deepest Zombies experiences to date.

New Black Ops 2 DLC “Vengeance” revealed

While Activision has been busy preparing for the launch of Call of Duty Ghosts, Treyarch has kept themselves busy keeping Black Ops 2 players engaged to it’s game via downloadable content. So far, there has been two Map Packs released thus far. The newest Map Pack is called Vengeance, and like the previous Map Packs – it will feature 4 multiplayer maps, and one content.

Ladies and gentlemen, Black Ops 2′s Vengeance…

The downloadable content are..

Cove: Surrounded by water on all sides, Cove takes place on a rocky island on the Indian ocean. There are a lot of flanking opportunities here.

Detour: Catering to all ranges of play styles, it takes place on a large bridge with multiple levels. There are a lot of head-to-head gameplay on the map.

Rush: As the name suggests, the map is all about fast-paced multiplayer action. It will take place on a paintball course with a multiple environments that has different shapes of cover.

Uplink: An old Black Ops map that is being re-imagined for Black Ops 2. Uplink is based on BO’s Summit, and it takes you into a satellite control facility where there’ll be many different ways to play the map.

The special content is for zombies…

Buried: It’s a breand new adventure for BO2 Zombie fans. You’ll trek into old western style in a underground cave. The AI seems to be improved for Zombies – characters will share information as you progress the map or story. The mode will also feature an upgrade to the Ray Gun, called the Ray Gun Mark II.

First look at Black Ops 2 Ghost Camo

Call of Duty: Ghosts has been confirmed. If you pre-order Call of Duty: Ghosts, you get a free poster, and voucher for a Ghost Weapon Camo. A Black Ops 2 player went out and got his Call of Duty: Ghosts pre-order. He found the Ghost Camo in his Black Ops 2 menu and he decided to show off the camo to his subscribers… Enjoy!

Are you interested in the new Ghost Camo in Black Ops 2? Does it entice you to pre-order Call of Duty: Ghosts?

Mob of the Dead trailer released

With Black Ops 2 “Uprising” making it’s way to Xbox Live on April 16th, there has been a lot of talk, and hype that is surrounding the new Zombies mode that’s called “Mob of the Dead” which is the sequel to the original episodic “Call of the Dead” content. Mob of the Dead is the story of four strangers stuck in Alcatraz. Those strangers are Billy Handsome, Al “The Weasel” Arlington, Salvatore “Sal” DeLuca, and Michael “Finn” O’Leary. Yes, you’ve guessed it: Prohibition-era mobsters. Their mission: Escape from Alcatraz, and find the plane that gets them out of there.

Mob of the Dead has a cast of some well-known actors and they are Chazz Palminteri, Joe Pantoliano, Michael Madsen, and Ray Liotta. Just like “Call of the Dead” before it, Activision is going all out with this Map Pack. It’s easy to see why. Enjoy the new trailer!

Microsoft interviewed the folks at Treyarch to get a “behind-the-scenes” look at Mob of the Dead, to get a better idea of what the episode is about.

Black Ops 2 “Uprising” is confirmed

There has been a lot of leaks as of late surrounding the new DLC Map Pack. There was nothing concrete until now, Treyarch let it out. Putting rumors to rest, Uprising is indeed a Map Pack that will include 5 maps, and they are: Magma, Encore, Vertigo, Studio, and of course, the new Zombies mode, Mob of the Dead. Enjoy the new Black Ops 2 trailer…

Uprising will be released on April 16th to Xbox Live first, as per the Microsoft/Activision agreement. It’ll be released to PC, and PS3 owners at a later time. Not only that, there will be a Double XP across all platforms from April 12 at 10am PST and going through ’til April 15 at 10am PST to celebrate the release of Uprising.

Black Ops 2 “Uprising” incoming?

Ever since Black Ops II’s “Revolution” DLC was released, there has been rumblings already about the next DLC. [CODForums post] But shortly thereafter, MP1st and other media outlets debunked it via investigative work. [Source] However, a few weeks ago, clues to the next DLC popped up. [Source] It’s more credible than the “Orientation” leak. And the next leak, which is via a promotional “card” (or poster, whichever you prefer) came up, and everyone believes it because more and more media outlets are reporting it.

Ladies and gentlemen, Black Ops 2 “Uprising”!

B02 Uprising

Black Ops II “Uprising” promotional card

A lot of this seems credible because the official Call of Duty site seems to be hiding hints of the map pack. Not only that, more, and more retailers are listing the “Uprising” Map Pack, and on top of that, Microsoft updated the Xbox listing to include the map pack in preparation for the April 16th launch. [Source]

Finally, Vertigo is supposed to be a Modern Warfare 2 map. [Source] Mob of the Dead is possibly the sequel to the original Black Ops’ “Call of the Dead” mode. [Source]

Black Ops 2 “Revolution” Map Pack Revealed

Activision has been very busy with Call of Duty: Black Ops II over the last 2 months. On November 13th, 2012, Black Ops 2 was released world-wide and was met with mixed reactions from critics, fans, and casual players alike. Sometime during Christmas, GameStop, and other retailers got promotional posters for Black Ops II. It’s none other than DLC posters, which was rumored to be “Revolution.” [CODForums post] But as you know, rumors are rumors until it’s official straight from Activision or it’s studios. Treyarch promised there would be DLC news shortly after the new year. Alas, as promised, Activision and Co. delivered…

While I was staying at a family gathering, Activision and Co. released a new video showing off the new “Revolution” maps coming to Xbox Live first.

The new Black Ops II Map Pack will arrive to Xbox Live on January 29th, and will contain:

Black Ops II Multiplayer:

Mirage: Enjoy the scenery while it lasts, because you’ll do battle in a luxury resort in China devastated by a passing sandstorm.

Downhill: As the battle rages on, you’ll go downhill in a snow-covered ski resort in the French Alps.

Grind: Look out, because you’ll “grind it” in a skate park in Venice, California. It looks like a really wide map, so far.

Hydro: You will be battling it out on a large, interactive dam set in Pakistan. In the video, it shows water being lavished upon you or your enemies.

Black Ops II Zombies:

Die Rise: Your mission is to fight for survival, because a skyscraper is crumbling, and there will be hordes of zombies coming at you from all directions. Be prepared, you have been forewarned!

Turned: For the first time, you will be able to turn into a zombie. How this works is remain to be seen.

Black Ops II Weapon:

Peacekeeper: For the first time in Call of Duty history, Treyarch is packaging new weapons with DLC packs. Peacekeeper is classed as a SMG (sub-machine gun), but is actually a mix between a deadly SMG, and an assault rifle. There will be challenges to unlock as you rack up those XP’s.

As usual, PlayStation 3, Wii U, and PC owners will have to wait to get their hands on the new Revolution Map Pack. More info as it develops.

Dear David Vonderhaar

I have been playing Call of Duty games for quite a long time. Starting with Call of Duty 4, I was hooked to the series. I wasn’t enjoying any one of Treyarch’s games until Call of Duty: Black Ops II. With Black Ops, I liked the overall game design, as in the way the little details are designed; animation, controls (yes, there’s a certain feel to it), and the map design. But the problem with World of War and Black Ops was the theatre setting; World of War is in the climax of World War II, and likewise, Black Ops is in the Cold War. Games like Metal Gear Solid 3 can get away with it, but with Call of Duty, I expected the games to be current. For example, Call of Duty 4 took place in a risky theatre; our recent times, in a world where extremists are the norm.

Impressions of Call of Duty: Black Ops II after a month of play
Black Ops 2 is a better game than the previous games that Treyarch has developed. It has its share of problems. I’ll start with the positives and then get down to the problems.

The overall single player campaign is great. A little confusing sometimes, but still a good campaign. Black Ops 2 mixed it up; by alternating between the past and the present time, which the story is about. Then the game got really intense at the climax of the story, where Raul Menendez starts getting real pissed off. And best part is, the story showed how it all started in Nicaragua. And at the end of the chapter, it goes on to make a large scale “revolution.” It was at this point, when the developers used every single technical poweress to show off how well designed their levels can be. I mean, a BUS being rolled over to you? That was awesome. Infiltrating a top secret lab? Very nice. Very nice, indeed.

The only thing that I found a little disappointing was the Strike Force mode. The mode while a good experiment by Treyarch, I feel that it’s a little out of place for the story. The mode, while understandable, doesn’t really fit into the overall Black Ops 2 story, and likewise the gameplay is a little confusing. I understand Treyarch designed a tutorial to learn how to play Strike Force, but it is still confusing after the fact. Mostly because when you start playing the mode without the directions, you’re lost anyway. When you want to do something, it doesn’t really do exactly what you want. You want to move some of your squad to a particular place. It instead calls your entire squad to go there. A little more freedom to split your squad into little twos or three would be a welcome addition to the mode.

While the Strike Force mode is actually made-up of side missions, it doesn’t feel right in the story. It would have been a little better if the locations of the maps were “nearby” the actual story maps. This way, the story feels a little more consistent. For a mode that’s supposed to be side missions, I really do not like the idea that the mode directly affects your overall story campaign in some shape or form.

Now, let’s dive into Call of Duty: Black Ops II Multiplayer
Let’s get this out of the way before we begin: THIS is how you design maps! Seriously, I like the overall map design, everything from the visuals, to the map design, to the setting of the maps. All excellent. I especially liked the interactive environments. In “Express,” I loved it. The first time I saw it, I was like “holy $#i^!” Mostly because it reminded me of Mortal Kombat. Either you, or your enemy can be killed by this train! In “Raid,” there’s this pool that runs outside of the map like a river, and you can swim in it.

I can’t get over how futuristic the level designs are. Sure, I wish there were maps that make you feel like you’re in the middle of the future, like most futuristic movies do these days. But at the same time, I understand that we’re not at the point where this is possible. Maybe next generation.

The single player and multiplayer weapons are great, too. I like how Treyarch crammed in the newest technology in terms of console technology, and the actual weapon technology. Games like Batman: Arkham Asylum, and Batman: Arkham City show off see-through walls, but they have to be turned on in order for it to work. With Black Ops 2, the designers puts Arkham City to shame in this department, because they were able to make it so that you can see it in a holographic sight-style module called “MilliMeter Scanner.” Not only is it crisp, it’s designed well.

The sound is something Treyarch does, that differentiates them from Infinity Ward or any other FPS company. Black Ops has some of the best sounds in First Person Shooters genre, and Black Ops 2 takes this to a whole new level. The only problem that I find with Black Ops, and Black Ops 2 is the smaller details, when it comes to the sounds. Like some people think that there isn’t this hitmarker sound that’s usually in Modern Warfare line of games. Others think there isn’t much “kick” to the sniper rifles in Black Ops games.

The biggest change I’ve seen so far is the controls. It feels smoother, tighter than the previous Treyarch games. I’m thinking to myself “THIS is how it’s done!” Player movements are faster, aiming down the sights is faster, and much more sensitive when you move the aim. Call of Duty 4 has this design, and so, it seems like they’ve listened to players. The only problems with the controls I have are the grenade “kick,” and the dolphin dive. I can’t count the many times that I wish it was not in BO2, mostly because, when I go prone near the goddamn domination flag… It goes past the radius! GAH! And so, when I pull backward, it’s too late, another player killed me. Thanks!

Now, I’d like to get into the biggest problems with Black Ops 2
Lobby Freeze/Lag: Although, it’s been fixed in the 1.03 patch – I think that Treyarch pushed too much memory consumption to the lobby itself. While it’s nice to have an animated background, I think it’s too much for current consoles. Keep in mind, that – the world map’s dots are derived from your location, and the other players. So this 2MB bit of information is useless with all the other stuff that’s going on in the lobby. We have the option to check a player’s emblem, rank, and showcases – Great Idea, by the way. And we also have the option to check the player’s combat record in the same lobby. I still think this is way too much. That’s an extra 4MB or something like that. When you have this much information going on at once, it can hinder the console’s ability to sustain the lobby connection.

Because, honestly, you’re not just pulling info from the Call of Duty servers, you’re pulling information from your own Call of Duty Elite account – which I presume is running in the background somewhere to sync your Call of Duty info with the Elite servers, and then you have either PlayStation Network (which at the time of the freezings went through an overhaul that may have conflicted with BO2), or Xbox Live.

I posted on a forum that I think applies here…

Here’s what you’re not understanding. Quake 3 may give you the option of adding new weapons, since after all, IWEngine is basically a modified version of the Quake [3] engine. Just one problem you’re not understanding; consoles currently cannot take in more than they chew. You brought up graphics engine; let’s start there.

The graphics can be handled by CPU, too. As much it is controlled by their respective Graphics chips. So, what’s this RAM they’re talking about? Well, multiplayer requires loadable memory. In any multiplayer game’s case, the RAM records:

- How much textures, how much polygons is being used, how fast the game runs.
- Your multiplayer records. Even though it’s sent to the game’s server, it requires saved data on the RAM to recognize the stats you racked up. Every time you finish a match, your stats are sent to the server, this is why it’s imperative to stay in the lobby. By the time you’re in the lobby, your stats are erased from the RAM memory.
This is important because IWEngine isn’t just recording how many kills you made, it also records:
– Your overall XP.
– Your match’s XP.
– Your weapon XP.
– Any accolades you’ve gathered.
– Your Callsign/Eblem.
– Your rank, your accomplishments (I.E. “All Pro.”)
– What emblems you earned, what callsigns you earned.
– What unlocks you earned.

All of this adds up. All of this stuff is stored in your RAM.

Even though that it’s disposable memory, it’s still a lot of memory being used. Especially when you consider that you’re using Call of Duty Elite in the background, and the theatre mode is in the background, recording.

I don’t have to tell you that physics, geometry, hit detection, special effects, and all the other little details adds up into this RAM, too.

For example, because Xbox 360 and PS3 have different architectures, either system isn’t using something the other one does well. For this example, let’s consider that PS3 has the Cell Processor. Is that being used? No, because it’s the same game you’re getting on Xbox 360. Does Xbox 360 have more than 3 cores? No. It has a Tri-Core Xenon which is on the verge of becoming a last-gen processor. PS3 has 7 cores. Precisely it’s 1 PPE & 6 SPEs, but still. It’s got more complex architecture than Xbox 360. Therefore, the PS3 multiplatform games has to be on the same coding wavelength as Xbox 360, or you’ll find buggy problems.

So, developers have to work with a singular mindset. This means multiplatform games for PS3 has to use 30/40% of the console horsepower just to be able to work like an Xbox 360 game. Thus, limiting the engine to a few things, mainly, where the other 60% is allocated.

That’s what they’re saying; the rest of the stuff is where all of this other 20% is allocated to: The RAM. For PS3, the 512 RAM is split into two sections. 256 MB goes to system memory, and 256 MB goes to graphics memory. The Xbox 360 on the other hand has 512 MB of unified memory. Take a good guess where each of the sections I mentioned above goes?

512 MB of memory isn’t enough for developers to work with, though.

Originally posted at MP1st Forums. I wrote it, tho.

You think you’ve fixed everything to do with the freezing? Nope. It’s also in Zombies, but you haven’t heard of this much because it’s an isolated amount of people experiencing it. I’ve experienced some freezing in the Zombies lobby. Yes, in Zombies!

Films: I don’t know why you need to make modifications for Call of Duty “Films,” I don’t like how Films in Black Ops II works. Go to video, select it, go back to “lobby,” then play video. I mean, what the #@^& man? At launch, when I tried it for the first time, it was loading, loading, loading, for a long time. Then I figured out that Treyarch themselves turned the whole thing off. And even when it’s turned back on, I can’t even get Films to work. As in, rendering the videos to my Call of Duty Elite account and then into my YouTube channel.

I had a really, really good match, where I was able to snipe two players at once. Which was legendary. I immediately tried to render it to CODElite/Youtube with my main YouTube account, and it didn’t go through.

I just wish Treyarch didn’t fix this area. That adage holds true here. “Don’t fix what isn’t broke!”

It didn’t work after the 1.04 patch update, either. In fact, all of my videos, including the edited video was gone. Bye bye!

My last complaint of the evening, is something annoying. It’s pissing me off. It’s a bug that did not appear until some sort of MW3/BO2 update.

“Accident Posture Changes.”

More like Accident Glitch: I’m a rusher, I rush. I run around the map like a crazy soldier on steroids. Every time I do, I hit a “bump” of sorts, and when I do, I find my character changing weapons, or reloading my weapons without me touching either button command. On PS3, the standard weapon change is Triangle, and the reload button is Square. Most of the time, I have my thumb to lay on both the X button and the Circle button. When I’m running to a bumpy, but small rock, it switches my weapon. But when I’m close to a player, the weapon reloads for me. It’s not exclusive to Black Ops II, either. It’s in MW3 and has been since Black Ops II was about to come out, and it’s in Black Ops 2 in full force – like I can’t ignore it anymore.

Sometimes, I think the other player is cheating because of this stupid lil bug!

At launch, I wasn’t even a rusher, but because I know Black Ops 2 is one of those fast paced games, I feel like I want to play the game the way I’ve been doing since COD4. Call it a habit, but hey.. I love it. Then these problems come up and I feel like I wasted $43 bucks for nothing.

We all know about these Prestige Master hackers going around in Black Ops 2, and you guys are paying more attention to that than the various problems, including lag compensation. A lot of players are complaining about it, and I’ve experienced it myself, but I can’t complain about it because it’s not as bad as Modern Warfare 3′s lag compensation.

Nuketown 2025 arrives to Black Ops 2 Zombies

Call of Duty: Black Ops II arrived to retailers worldwide and gathered $500 million in sales. [Activision Press Release] 15 days later, Black Ops II eclipsed $1 billion in sales. [Activision Press Release] It seems as though, Black Ops II is on a roll, and Activision wasted no time looking for ways to keep them happy. They’ve released Black Ops 2 Zombies version of Nuketown 2025, which was an exclusive pre-order bonus alongside Black Ops II. Enjoy the new Black Ops II trailer…

Though, to acquire this Zombies map, you must buy the Black Ops II Season Pass from Xbox Live. This Zombies map, as usual will arrive to Xbox Live first followed by the rest of the platforms. Treyarch has not revealed the date of Nuketown 2025 Zombies for other platforms.

Call of Duty Elite for Black Ops 2 revealed and detailed

Activision is on fire this month. Activision and Co. continues to get ready for Black Ops 2 launch next month. After an influx of negative feedback Activision received with the initial launch of Call of Duty Elite alongside MW3, Activision and co. seems to have listened to the community loud and clear. Starting this year, Call of Duty Elite will follow suit after Electronic Arts launched Origins with free Battlefield 3 services. Gone are the requirement to purchase Call of Duty Elite subscription in order to get all of the features. On November 13th, 2012 you will be able to use your pre-existing Call of Duty Elite account for free. No subscription required, no money upfront required, the only thing you will have to pay for [that is, if you want them] are the map packs, which will cost you just $50. Yes, 50 bucks just to get all 4 map packs. To buy this, you’ll need to look for a Season Pass. Activision and co. released a trailer to talk up the features of Call of Duty Elite. Enjoy…

Not only that, Activision launched the new Call of Duty Elite website, and laid out the roadmap for Call of Duty Elite with an FAQ to answer fans’ questions about the new Call of Duty Elite for Black Ops 2.

Note: I did NOT write this whole FAQ out. It was done by Activision. It has been edited to suit your reading needs.

Why did you make Call of Duty Elite for Call of Duty: Black Ops 2 free?
We are continually looking for ways to offer more value to our Call of Duty community to make their experience better. Offering the Call of Duty Elite service and features for Call of Duty: Black Ops 2 for free will help us further unite the Call of Duty community of gamers, and will take our fans’ ability to connect, compete and improve to the next level.

For Call of Duty: Black Ops 2, will there be any difference between Premium and free members?
No, there will not be a separate Call of Duty Elite Premium membership offering for Call of Duty: Black Ops 2. All Call of Duty Elite services and features for Call of Duty: Black Ops 2 will be free..

If I sign up for a new Call of Duty Elite account for Call of Duty: Black Ops 2, can I also access my player information for Call of Duty: Modern Warfare 3 and the original Call of Duty: Black Ops?
Yes, once you’ve signed up for Call of Duty Elite, the service will track your stats in all supported Call of Duty games/platforms. Player information and stat tracking for Call of Duty: Modern Warfare 3 and the original Call of Duty: Black Ops have always been free features, and you will be able to access your player information going forward.

If I sign up for Call of Duty Elite for Call of Duty: Black Ops 2, do I get all of Call of Duty Elite’s features for Call of Duty: Modern Warfare 3 (Clan Operations, etc.)?
No, not all of them. Many Call of Duty Elite features, such as stat tracking and player information, have been and will remain free across all Call of Duty titles and platforms that Call of Duty Elite supports. However, existing Call of Duty: Modern Warfare 3-specific Premium membership features, such as leveling-up your Clan in Clan Operations and special competitions, will remain available to current Call of Duty: Modern Warfare 3 Premium members. We are no longer offering Call of Duty: Modern Warfare 3 Premium memberships now that the Call of Duty®: Modern Warfare 3 Season of Content is concluding.

Are you giving away all the paid content in Call of Duty: Modern Warfare 3 to new free users who buy Call of Duty: Black Ops 2?
No, Call of Duty: Modern Warfare 3 Premium membership content will not be a part of the free Call of Duty Elite offering for Call of Duty: Black Ops 2.

I already have a Call of Duty Elite free membership/login. Do I have to create a new one for Call of Duty: Black Ops 2?
No, your existing Call of Duty Elite login information will give you access to all the Call of Duty: Black Ops 2 elements in Call of Duty Elite, as well as your existing career stats and data for Call of Duty: Modern Warfare 3 and the original Call of Duty: Black Ops. You will be able to access all your player and clan information using your existing login.

Will my current Call of Duty Elite clan for Call of Duty: Modern Warfare 3 transfer over for Call of Duty: Black Ops 2?
Yes, your current Call of Duty Elite clan for Call of Duty: Modern Warfare 3 will transfer over for Call of Duty: Black Ops 2. However, your Call of Duty Elite clan level for Call of Duty: Black Ops 2 will be reset, as it is separate from your Call of Duty Elite clan level for Call of Duty: Modern Warfare 3. Additional details regarding leveling up your Call of Duty Elite clan for Call of Duty: Black Ops 2 will be released at a later date.

Will Call of Duty: Black Ops 2 downloadable content (DLC) be a part of Call of Duty Elite?
No, Call of Duty: Black Ops 2 DLC Map Packs will be offered separately from Call of Duty Elite.

How will I be able to purchase Call of Duty: Black Ops 2 DLC if it isn’t part of Call of Duty Elite?
Supporting Call of Duty: Black Ops 2, Activision will be selling four epic DLC Map Packs both á la carte and through the introduction of the Call of Duty: Black Ops 2 DLC Season Pass. The four Call of Duty: Black Ops 2 DLC Map Packs will deliver a variety of new Multiplayer and Zombies playable content and are expected to be available in 2013. Call of Duty: Black Ops 2 DLC Season Pass and DLC Map Packs may not be available on all platforms, and pricing and release dates may vary by platform.

How much will the Call of Duty: Black Ops 2 DLC Season Pass cost?
The Season Pass will deliver all four new Call of Duty: Black Ops 2 DLC Map Packs at a discounted suggested retail price of $49.99 (discount based on four DLC Map Packs at a suggested retail price of $15 each). The actual retail price for the Call of Duty: Black Ops 2 DLC Season Pass and DLC Map Packs will be set by the platform manufacturer and/or retailer.

Where can I purchase a Call of Duty: Black Ops 2 DLC Season Pass?
Pre-orders for the Call of Duty: Black Ops 2 DLC Season Pass are available now at select retail outlets. Call of Duty: Black Ops 2 DLC Season Pass and DLC Map Packs may not be available on all gaming platforms, and pricing and release dates may vary by platform. Following the game’s launch on November 13th, the Call of Duty: Black Ops 2 DLC Season Pass will be available for purchase at select retail and online outlets worldwide.

What if I’m not ready to buy a Season Pass? Will I be able to purchase Call of Duty: Black Ops 2 DLC Map Packs individually?
Yes, in addition to the Season Pass offering, fans have the choice to purchase the Call of Duty: Black Ops 2 DLC Map Packs á la carte upon each Map Pack release.

If I buy a Season Pass, will I get early access to the Call of Duty: Black Ops 2 DLC Map Packs?
No, fans who purchase the Season Pass will have access to each of the Call of Duty: Black Ops 2 DLC Map Packs on the same date as those who purchase the DLC Map Packs á la carte for their respective platform.

When will I be able to find out more details about Call of Duty: Black Ops 2 DLC Map Packs?
Further details regarding the 2013 calendar of Call of Duty: Black Ops 2 DLC Map Packs will be made available following the game’s launch on November 13th.

What platforms will the Call of Duty: Black Ops 2 DLC Season Pass be available for?
The Call of Duty: Black Ops 2 DLC Season Pass will be available for multiple platforms. Call of Duty: Black Ops 2 DLC Map Packs will come to the Xbox 360 video game and entertainment system first, followed by additional platforms at a later date.

Will the Call of Duty: Black Ops 2 DLC Map Packs and DLC Season Pass be available for the Wii U?
With details for the Wii U game system from Nintendo being newly announced, Activision is working with Nintendo on the possibility of releasing the Call of Duty: Black Ops 2 DLC Map Packs and the DLC Season Pass for this new gaming platform, and more details will be released at a later date.

Will Call of Duty Elite continue supporting the original Call of Duty: Black Ops and Call of Duty: Modern Warfare 3?
Yes, Call of Duty Elite was built from the ground up to support Call of Duty: Modern Warfare 3 and future enabled Call of Duty game releases, while also including limited functionality for the original Call of Duty: Black Ops.

What about current Call of Duty Elite Premium members – will they still get to use all the Premium services and features for Call of Duty: Modern Warfare 3?
Yes, Call of Duty Elite Premium members will continue to enjoy the Call of Duty Elite Premium membership features for Call of Duty: Modern Warfare 3 through the end of their current subscription period.

Can I pre-order Call of Duty Elite for Call of Duty: Black Ops 2?
No, pre-orders for Call of Duty Elite are not available for Call of Duty: Black Ops 2. All Call of Duty Elite service features for the upcoming blockbuster Call of Duty: Black Ops 2 game, which hits worldwide on November 13, 2012, will be free.

What if I already pre-ordered Call of Duty Elite for Call of Duty: Black Ops 2?
Pre-orders for Call of Duty Elite for Call of Duty: Black Ops 2 are not available. Please check with your local retailer for additional questions.

What if I still have an unused Call of Duty Elite Premium membership code from purchasing the Hardened Edition of Call of Duty: Modern Warfare 3 – will I still be able to use it?
Yes, if you have an unused Call of Duty Elite Premium membership code from purchasing the Hardened Edition of Call of Duty: Modern Warfare 3, you will be able to use the code up until November 08, 2012 to unlock and access the Call of Duty Elite Premium membership service and features for Call of Duty: Modern Warfare 3, including the Call of Duty: Modern Warfare 3 Season of Content.

What about Call of Duty Elite Founders?
Call of Duty Elite Founders benefits, such as exclusive Call of Duty: Modern Warfare 3 Operations, will continue. However, with the service now nearly a year old, we have no future plans to offer new enrollments for Founders status.

Besides the all-new look and feel and performance optimizations, what are the key features of Call of Duty Elite for Call of Duty: Black Ops 2?
The Call of Duty Elite service for Call of Duty: Black Ops 2 includes a host of great new and improved features, including (but not limited to):

Player HQ – Track Call of Duty: Black Ops 2 performance with rich game statistics, including enhanced match information such as heat maps and recent match data; track challenges and extensively modify your classes like never before using Treyarch’s new Pick 10 Create-a-Class system.
Clan HQ – Join an existing clan or start your own, invite friends and then take part in Call of Duty: Black Ops 2 clan competitions with cool digital prizing.
Zombies Support – For the millions of Zombies fans out there, now you can track your Zombies personal statistics and compare it to other players’ around the world.
Call of Duty Elite TV – Launching with tablet support with Call of Duty: Black Ops 2, the new Call of Duty Elite TV will deliver a renewed community focus featuring developer tips and strategy programming, custom class overviews and more.
Social Sharing and Notifications – With Call of Duty Elite’s new notification system, you can stay updated with what is going on in Call of Duty: Black Ops 2, as well as communicate directly with your clan.

All Call of Duty Elite features and availability are subject to change.

Will there be a Call of Duty Elite Collector’s Edition of Call of Duty: Black Ops 2?
No, there will not be a Call of Duty Elite Collector’s Edition of Call of Duty: Black Ops 2. Please visit http://www.callofduty.com/blackops2/ce to see more details on the Collector’s Edition offerings for this year’s Call of Duty: Black Ops 2.

Will Call of Duty Elite be included in the Call of Duty: Black Ops 2 Collector’s Edition?
No, Call of Duty Elite will not be included in the Collector’s Edition of Call of Duty: Black Ops 2. Call of Duty Elite services for Call of Duty: Black Ops 2 are free, and Call of Duty: Black Ops 2 DLC Map Packs will be offered separately from Call of Duty Elite.

What platforms will Call of Duty Elite be available on for Call of Duty: Black Ops 2?
Call of Duty Elite will be available at launch on the Xbox 360 video game and entertainment system from Microsoft and PlayStation 3 computer entertainment system, on select handheld and tablet devices, and on the Web.

Why is Call of Duty Elite not available on the PC or Wii U game system from Nintendo?
We are currently evaluating options for Call of Duty Elite to support the PC and Nintendo’s Wii U game system, however Call of Duty Elite for Call of Duty: Black Ops 2 will not support these two platforms when the game launches on November 13th.

What languages will Call of Duty Elite be available in?
Call of Duty Elite is available in English, French, and German languages.

Source: Activision’s Call of Duty FAQ

Are you going to get the new Call of Duty Season Pass next month, or will you wait until Black Ops 2 Season of Content begins?